Additional topics: Another day, another Bannerlord dev blog post: the Mount & Blade II: Bannerlord settlement projects are making for a marked improvement on the previous game's ability to manage your fiefs. A small part of the Mount & Blade games has been the ability to control a fief once you were in command of it as a Lord or Lady.
Mount & Blade II: Bannerlord. Increasing honor from a negative value. You're telling me, I killed EVERY Aserai noble I got my hands on, lol. You're telling me, I killed EVERY Aserai noble I got my hands on, lol. You're telling me, I killed EVERY Aserai noble I got my hands on, lol. Yeah killing lords makes you more deceitful, I got -2 from Earlier this year, Bloc released a few videos demonstrating a full ChatGPT integration into Mount and Blade II: Bannerlord, where the modder now had the option to discuss nearly anything he wanted They dont. Devs once again used hamhanded "fix" and instead of adjusting few values in economy (which was fine in Warband, i dont get why its soo ♥♥♥♥♥♥ here) they flat out killed all workshops by capping them at maximal profit of 200 which means that they will pay for themselves after 70 days. Because. F3LgMIc.